DRAGON CITY BUGS CHANGELOG

🔴 Unresolved Bugs

  • Speed Bug:
    Extra turns are granted when they shouldn't be: If two dragons with the same speed value are facing each other, one of them may randomly gain extra turns, disrupting the expected turn order.
    [TBC] It also appears that some skins of HVIP dragons make them faster or slower, even though there is no mention of this effect anywhere.

  • Arena chest and trophy count bug:
    If the last dragon is defeated by damage from "Plasma Parasite" or "Ruling Parasite", the defeat is not counted toward the Arena chest or trophy rewards.

  • Hypershot bug:
    The "Hyper Shot" passive does not trigger if the critical hit was done by these skills:

  • Damage Reduction bug:

  • Phoenix perk bugs:
    • - Defeating a dragon with "Hyper Shot" or the "Crit Crew" damage passives can sometimes bypass Phoenix perks.

  • High Rhinodillo – Azure Skin:
    Impaling skill still applies only to itself instead of the whole team.

  • High Harpy Plasma Dragon's Collection skin is missing the HP boost.

  • Chloro Critical's skill Psyche Split, also gives opponents a chance to land critical hits on your dragons.

🟡 Ongoing / Unconfirmed

  • Spiked Raptor – Skill Skin:
    Still gives an unintended +20% Health boost. May be a shadow buff, as it's happened before.

Visual Bugs

  • Karma absorption bug:
    The absorption visual effect appears even when no absorption occurs.

  • Shield bug:
    If a dragon with a "Shield" passive takes a bench hit (or sometimes on multi-hits) that destroys its shield, the shield may appear to twinkle (or look normal), even though it is no longer functional.

  • Damage pulse overlay bug:
    Occasionally, some skills like "Turbo Shock" and "Hyper Shot" leaves the attacked dragon with a persistent white damage-pulse overlay.